- Author: Eclipse
Parallel TCG features a Ranked Leaderboard mode, the primary mode for day-to-day gameplay. However, players currently lack direct incentives to strive for top placements. At the end of each season, there are no additional rewards based on their standings. The PDIP aims to address this issue by creating a competitive environment within the leaderboard, offering incentives for players to actively compete for higher ranks.
Players will get points at the end of each month-long ranked season based on their leaderboard position and for placing high in weekly ParagonsDAO tournaments. These points from two consecutive seasons and tournament play will be added together to create a separate leaderboard. The top 16 players on this combined leaderboard will be invited to compete in the major tournament.
This proposal introduces a point system based on the standings of both the leaderboard and ParagonsDAO tournaments across two seasons. This initiative aims to boost player involvement, retention, and community engagement within Parallel TCG.
Each season commences on the first of every month. Throughout the season, players compete to earn points based on their final standings in the leaderboard. Additionally, players can accumulate points by achieving high placements in the weekly tournaments hosted by ParagonsDAO.
Points structure for the ranked leaderboard standings:
Points structure for tournament standings:
The points from both sources are combined to form a distinct leaderboard. This process requires manual tracking and updates - weekly for tournaments and monthly for the overall leaderboard. Once two consecutive seasons conclude, the points leaderboard is finalized, and the top 16 players receive invitations to the major tournament. Funding and format of the major tournament are flexible and TBD.
The proposed initiative seeks to provide an additional layer for players to engage with ParagonsDAO assets and products, offering motivation beyond the standard gameplay. While the weekly tournaments present a great competitive opportunity, their limited availability within a specific timeframe restricts participation flexibility. Therefore, this dual-point accumulation system allows for consistent engagement throughout the month, offering players more flexibility in their competitive pursuits. Ultimately, the integration of this initiative aligns with the community’s desire for sustained engagement, fostering a more dynamic and active gaming environment within Parallel TCG.
One objection could be the necessity for a snapshot of the final leaderboard standings at the end of each month, considering that they can change up to the last second.
This model simplifies an existing esports system, which has been used in Hearthstone up to the present day.
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